25.04.2008
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Contact info
Education
Moscow State University,
Faculty of Computational Mathematics and Cybernetics
(2.5 years, not graduated)
Skills
Object-oriented programming using C++ - 7 years
Client side & tools programming - 7 years
Project management - 5 years
Game design - 5 years
Artificial Intelligence (AI) design & programming - 4 years
Mobile, console, embedded applications programming - 4 years
3D graphics programming - 3 years
Systems analysis - 3 years
Summary of Experience
Programmer - 7 years
Head of Software Development Department - 3 years
Project Manager - 2 years
Chief Assistant of IT Department in Commerce Bank - 1.5 years
Lead Programmer - 7 months
Systems Analyst - 7 months
Technical Director (TEO) - 4 months
Employment History
May 2007 - Present
| Company: |
THQ Studio Australia (Brisbane, Australia) |
| Position: |
Senior Programmer |
| Project: |
Game engine and level/resource editor |
| Activities: |
Working in the Tech Team on Camera Animation Editor, Graph Editor,
key-frame animation, engine support for animated cameras, etc. |
| Tools: |
MS Visual C++, C++/CLI, .NET,
Perforce,
DevTrack,
Visual Assist,
IncrediBuild
|
August 2006 - May 2007
| Company: |
T3 Entertainment, Inc. (Seoul, South Korea) |
| Position: |
Lead Programmer |
| Project: |
Massively Multiplayer Online Game |
| Activities: |
Managing team of 6 programmers, programming myself (graphics engine, AI, game logic, �),
responsible for technical side of the project |
| Tools: |
MS Visual C++, DirectX,
Subversion
& TortoiseSVN (Version control),
Mantis (Bug tracking),
Wiki (Project docs),
Python (Utils programming) |
November 2003 - August 2006
| Company: |
VirtualDigm (Seoul, South Korea) |
| Position: |
Senior Programmer |
| Project: |
3D engine for Samsung's game-phones with hardware 3D acceleration (Samsung
SPH-G1000 and other models) |
| Activities: |
3D engine, 3D demos, utils and tests programming for mobile phones |
| Tools: |
MS Visual C/C++, phone emulators |
February 2002 - November 2003
| Company: |
Axis Entertainment (Seoul, South Korea) |
| Position: |
AI Programmer |
| Project: |
3D racing game for Sony PlayStation 2
(Axel Impact,
DT Racer) |
| Activities: |
AI and tools programming |
| Tools: |
MS Visual C++ |
October 2000 - November 2001
| Company: |
NeilSoft (Seoul, South Korea) |
| Position: |
Project Manager |
| Project: |
Online 3D first person shooting game |
| Activities: |
Project management, system design, game design, preparation
of project docs, managing of Russian-Korean team of developers,
programming of AI system for game |
| Tools: |
MS Project, Borland C++ Builder, MS Visual C++, MS
Office |
February 2000 - September 2000
| Company: |
NetBridge (Moscow, Russia) |
| Position: |
System Analyst |
| Project: |
Online community www.boom.ru |
| Activities: |
Internet portal system architecture design, project docs
preparation for outsource developers, interaction with outsource
developers on technical issues |
| Tools: |
MS Office, MS Project, HTML editors |
November 1999 - February 2000
| Company: |
WebTech (Moscow, Russia) |
| Position: |
Technical Director (TEO) |
| Activities: |
Managing of company's internet-portal projects (www.aport.ru), marketing and technical
analysis, work on routine technical issues |
| Tools: |
MS Office, MS Project, HTML, SSI, Perl |
December 1998 - November 1999
| Company: |
TS Group (Moscow, Russia) |
| Position: |
Project Manager |
| Project: |
Private Wars (Real-time 3D tactical combat simulator of
Special Forces with multiplayer game over Internet) |
| Activities: |
Project management, system design, game design, preparation
of project docs for investors and publishers, programming of
system tools and AI system for the game |
| Tools: |
MS Office, MS Project, Borland C++ Builder |
February 1997 - December 1998
| Company: |
1C (Moscow, Russia) |
| Position: |
Chief of Games and Multimedia Products Department |
| Activities: |
Started a new department, publishing, marketing analysis,
financial planning and personnel management, outsource projects
management, inner projects management, PR and work on
exhibitions |
| Project: |
Konung (Role Playing
Game) |
| Activities: |
Project management, system design, game design, tools
programming |
| Tools: |
MS Office, MS Project, Borland C++ Builder, HTML |
February 1996 - February 1997
| Company: |
NMG (Moscow, Russia) |
| Position: |
Chief of Software Development Department |
| Activities: |
Gathered a team of developers, started new department,
marketing analysis, financial management, personnel management,
inner projects management |
| Project: |
The Ghost of The Ancient Park (Adventure Game) |
| Activities: |
Project management, game design, tools programming |
| Tools: |
MS Office, MS Project, Borland C++ |
June 1994 - January 1996
| Company: |
Alta Bank (Moscow, Russia) |
| Position: |
Chief Assistant of IT Department |
| Activities: |
Worked on routine technical issues, hardware purchasing,
personnel management, developed a telebanking system for
corporate clients |
| Tools: |
MS Office, MS FoxPro, Borland C++, Novell NetWare |
October 1992 - May 1994
| Company: |
Mir-Dialogue Joint Venture (Moscow, Russia) |
| Position: |
Game Developer |
| Projects: |
Russian 6 Pak (Arcade Games) and Sea Legends (Quest,
Action) |
| Activities: |
Programming, game design |
| Tools: |
Borland C++ |
March 1992 - September 1992
| Company: |
Moldova Ministry of Energy (Beltsy, Moldova) |
| Position: |
Programmer |
| Projects: |
Program systems for gathering and processing of telemetric
data from remote systems, accounting programs |
| Activities: |
Programming |
| Tools: |
Borland TurboPascal, dBase, FoxPro, Assembler |
Spoken languages
Native Russian, fluent English
Personal info
| Birth date: |
August 8, 1972 |
| Marital�Status: |
Married, 1 child |
| Hobby: |
Artificial Intelligence (AI) |
| HomePage: |
www.metamal.com |
| Publications: |
Have several publications in Russian computer magazines on
different issues of high technologies |
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